Archer Rush
This is an archer rush build order developed by Jupe, an AOE2 expert.
With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game.
It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up.
By following the build order exactly, your economy will be streamlined and balanced efficiently.
Things to look out for when attacking:
1. Scouts
Archers are weak against scouts. But, because your economy can support two archery ranges plus blacksmith upgrades, you're able to outnumber your scout opponent. An early attack supported with spearman can be lethal against a scouts player.
2. Towers
Towers with vills in them counter archers too. But, you can move away from the towers and hit more vulnerable areas of your oponents' settlement. Also, in some situations you can also move under the tower's minimum range and safely attack it from there.