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Archer Rush.
5 years 9 months ago #4
by Poliux
Archer Rush. was created by Poliux
Hello, i am new at the game, and i have some questions about Archer Rush.
1.- At what moment should I attack with the archers, and with how many?
2.- How long should it take me to go to castle age?.
3- Once I finished the first attack, the enemy creates skrimichers., which unists should I create to complement the archers?.
1.- At what moment should I attack with the archers, and with how many?
2.- How long should it take me to go to castle age?.
3- Once I finished the first attack, the enemy creates skrimichers., which unists should I create to complement the archers?.
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5 years 9 months ago - 5 years 9 months ago #6
by Jupe
Replied by Jupe on topic Archer Rush.
Hey 
1. If you are beginner and you feel you have a good start i recommend that you can go and attack already with 6-8 archers, try to time the attack with getting fletching too!
2. If you had constant tc villager production, and archery range production getting to castle age early 23's is pretty good .
3. So this is a tricky and very situational. If you are walled then one option would be to just stay archers normally, maybe try to get a sneak attack from the side of your enemy with few archers while massing main army at home behind walls. Then once you get to castle you can go straight for mangonels while staying on the archer line. Second option is to create few scouts - Now this has a downside of delaying your castle age time alot and means you then have to try and pressure hard - go clean the skirms and straight for an attack with the archers and scouts. Third option would be to try to get up (walls help here) then make a complete tech switch to knights (you can also make some scouts if you need while advancing to castle age). Regardless of the choice don't stop producing archer just because you see few skirmisher!
Also note that sometimes if you both out mass and out upgrade the skirmishers you can still trade against them well and its possible that you can overwhelm the opponent even if he is doing skirmishers! Fully upgraded skirmishers (+1 attack and +1 armor) are really hard to trade with even if you are heavily outnumbering, however
1. If you are beginner and you feel you have a good start i recommend that you can go and attack already with 6-8 archers, try to time the attack with getting fletching too!
2. If you had constant tc villager production, and archery range production getting to castle age early 23's is pretty good .
3. So this is a tricky and very situational. If you are walled then one option would be to just stay archers normally, maybe try to get a sneak attack from the side of your enemy with few archers while massing main army at home behind walls. Then once you get to castle you can go straight for mangonels while staying on the archer line. Second option is to create few scouts - Now this has a downside of delaying your castle age time alot and means you then have to try and pressure hard - go clean the skirms and straight for an attack with the archers and scouts. Third option would be to try to get up (walls help here) then make a complete tech switch to knights (you can also make some scouts if you need while advancing to castle age). Regardless of the choice don't stop producing archer just because you see few skirmisher!
Also note that sometimes if you both out mass and out upgrade the skirmishers you can still trade against them well and its possible that you can overwhelm the opponent even if he is doing skirmishers! Fully upgraded skirmishers (+1 attack and +1 armor) are really hard to trade with even if you are heavily outnumbering, however
Last edit: 5 years 9 months ago by Jupe.
The following user(s) said Thank You: Poliux
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