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3 TCs or ballistics
6 years 1 month ago #25
by Scrum
3 TCs or ballistics was created by Scrum
I am working on M@A into Archers build.
After the M@A, I try to harass with 5 archers and then prioritize farms to get to castle and then drop 2 TCs.
However, In your archers into eco transition you go for ballistics before doing this.
For 1v1, what is better to learn first? Should I stick with learning building the TCs and booming or should I learn to pressure with ballistics and siege first?
For team games where I am flank, should I go for ballistics and pressure or also invest on the long term with the TCs drop?
After the M@A, I try to harass with 5 archers and then prioritize farms to get to castle and then drop 2 TCs.
However, In your archers into eco transition you go for ballistics before doing this.
For 1v1, what is better to learn first? Should I stick with learning building the TCs and booming or should I learn to pressure with ballistics and siege first?
For team games where I am flank, should I go for ballistics and pressure or also invest on the long term with the TCs drop?
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6 years 1 month ago #26
by Jupe
Replied by Jupe on topic 3 TCs or ballistics
If you have alot of archers alive (most of your massed up once are still alive).
I'd go for ballistic, try to put pressure and learn how to put pressure. You will be able to snipe villagers even when they are running, same with enemy army. Especially when you have the larger army, faster uptime i would always go for those, then you force opponent into running, which in turn leads to you being able to snipe his army while running, villagers from behind woodlines, and farmers near tc. Then you can send the forward villager and put more pressure on his. The only real consern for you there is enemy mangonels.
For TG's i would mostly prioritise the town centers, but you might find situations where ballistics early can be very good.
I'd go for ballistic, try to put pressure and learn how to put pressure. You will be able to snipe villagers even when they are running, same with enemy army. Especially when you have the larger army, faster uptime i would always go for those, then you force opponent into running, which in turn leads to you being able to snipe his army while running, villagers from behind woodlines, and farmers near tc. Then you can send the forward villager and put more pressure on his. The only real consern for you there is enemy mangonels.
For TG's i would mostly prioritise the town centers, but you might find situations where ballistics early can be very good.
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6 years 1 month ago #28
by Jupe
Replied by Jupe on topic 3 TCs or ballistics
Britons is one of those civs that quite often lets you get both, the tc’s and the ballistics because of their cheaper tc cost.
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